Presentation is generally strong, though it also proves to be one of the game’s few shortcomings. Maps are presented in an isometric view that is useable, though it can become cluttered when numerous units and buildings are in close to one another. Thankfully, the developers showed a little foresight in regards to this problem. Whenever a number of units are clustered together, a small menu pops up listing everything in that area, assuring that you will choose the right unit.
Battles take place in a style reminiscent of Advance Wars, though the units show a little more interaction with one another. Watching units clash in battle is actually pretty entertaining the first few times you see it, though later on you will likely want to skip them altogether. However, this isn’t all that advisable since you’re given little feedback about how a battle went otherwise.
A majority of the game’s story is told through still images accompanied by text. These sequences are really well done and help to set the game’s mood. This is complemented by a fitting score as well as all of the appropriate battle sounds.