Rainbow Six: Critical Hour combines elements of the latest game,
Lockdown, with missions derived from past games. The result of this mix is a streamlined, simpler game that can easily be completed in a few hours.
Once again, you step behind the gun of Ding Chavez, leader of the Rainbox Six team. The game’s narrative recounts the formation of the team as seen by John Clark, the guy who started it all. The seven missions featured are from past PC games and voted as favorites by fans of the series, making Critical Hour akin to a “Best of…” compilation. Each of the game’s seven missions take you around the world completing all manner of operations, from shutting down chemical weapons facilities to rescuing civilians. Oh, and you’ll get to gun down lots of terrorists along the way.
Mission goals stay true to the series, though they don’t feel nearly as exciting. A tactical map gives you the layout of every enemy in the area, whether they’re right in front of you or behind a wall. Knowing what is around every corner absolutely kills one of the series' core elements – surprise. A few enemies will pop-out and surprise you now and then, but it is just not the same. Missions are pretty short and over before you know it, taking away from the “big” feeling found in other Rainbow Six games.
After completing the Single-Player mode, you can choose to go through them solo or choose to tackle the multiplayer side of things. Multiplayer games allow for up to 16 players and include variations of classics like Deathmatch and Capture the Flag as well as Conquest, where teams vie for control of the map or Assassin, where players go after a specific player on the other team.