The visuals in some areas of the game are nice, but nothing about the overall cool design of Street Supremacy actually bled into the track visuals. Most gamers have realized over the years that "fog" is really a crutch for not being able to display enough detail in a distant landscape. Another way to do this, as seen in Street Supremacy, is to set the game at night, so everything 100 feet off the road is dark. At first, I just accepted this, but over time the lack of scenery takes its toll. Because every race is relatively short, you'd be forgiven for thinking you just hadn't seen enough of the track. But, once you start to level-up and see more track, you realize there just isn't any variety here.
Incidental music, incidental graphics. Setting up the cars is probably the most entertaining piece of Street Supremacy, and it's a sad day for a racing game when playing around with your ride in the garage is more fun than actually getting behind the wheel. But, such is the state of Street Supremacy.