If you've ever spent much time in the
Street Fighter world, you'll know that button-mashing can only get you so far. Maybe against the computer, you'll do alright, but against seasoned players you'll get hosed. The thing that has kept this series on top for so long is the balance between the economy of options and the amazing twelve-button combos. On the economy side, you have three types of kicks and punches (one button for each), blocks, throws and special moves. The weight of techniques like throws, escapes or blocks and the damage dealt in each kick or punch really defines each character. Several pages in the manual outline special moves, and the Edit Mode helps to see where a character is strong or weak. Playing to a character's strength is always ideal, but
Street Fighter Alpha 3 Max is deep enough that you could conceivably use Edit or World to build up that super "hybrid" character you always wanted.
The ISM system deserves a mention, for Street Fighter neophytes. X, A, and V are progressively more open for combo play, which can turn a battle instantly in your favor or against you. I-ISM is a custom mode that reflects changes made in World or Edit Modes. Each style allows for slightly more complex use of Super Combos, both in terms of what it takes to trigger a combo and what damage can be done. Each time you enter battle, you see what ISM your opponent is using, which may change the strategy you use against him or her.
The depth of this game is unbelievable. Apart from a lack of content to download, which would have scored this a perfect review, it's hard to find anything missing in Street Fighter Alpha 3 Max. The only gripe from a player standpoint is the button config on the PSP D-pad, which is not as friendly as the config in the arcade was for those multi-button combos. Nitpicking doesn't change the fact that Street Fighter Alpha 3 Max is epic in every way. As I said to a friend, this is the game that shows you why 3D didn't necessarily add much to the excitement we all felt in the arcade back in the day, waiting for our quarter to come up.