State of Emergency 2 takes place almost a decade after the original. Upon entering the game, it is clear that little has changed in the last decade. The Corporation is still in control of everything and the rebel group Freedom is still fighting the good fight against them. The game opens with one of the group’s key leaders, Mack, about to be executed on live TV. Of course, there wouldn’t be much of a game if he died in the first story sequence, so Mack is able to bust out of prison. Once he’s reunited with other Freedom members, Mack sets out to stop a conspiracy-laden plot involving mind control.
The inclusion of a story is the first major difference between the original and the sequel. State of Emergency was a wildly incoherent game trying to build on a more free-form style of play. The second game instead places the game in the confines of a third–person shooter. At first, this sounds like a good idea, but once you begin playing it, there is really nothing here to distinguish State of Emergency 2 from other shooters, resulting in a generic experience.
The rioting of the original is still present, but in smaller doses. In the developer’s attempt to make the experience more coherent, the game seems to move further away from the original’s unique aspects. The few riots you do participate in don’t feel as chaotic as the original, mostly because rioters really don’t do much beyond running around and yelling a lot. There’s very little noticeable interaction between on-screen characters.
On the positive side, the developers try to throw in a variety of play types to keep the game from becoming too much of a bore. While most of the time you’ll find yourself running around and shooting anything and everything in your way, others have you completing assorted other tasks. For example, some sections have you driving vehicles, while others have you manning a machine gun. However, even a variety of play types can’t help to feel as generic as the rest of the game. Instead of branching out and trying new things, the game feels content with sticking to what every other game on the market does.
Arcade mode is a minor saving grace. In fact, I found myself returning to the Arcade challenges more than the actual game. The games found in the Arcade mode aren’t that drastically different than the play types found in the main game, but for whatever reason, they just feel more entertaining.