Strike Ball 2 is a blockball style game where you bounce a ball all over a board trying to destroy all of the variously colored and shaped blocks. This game bears more than a slight resemblance to another Alaware title I reviewed a few months ago,
Magic Ball 2. The general gameplay feel is the same (right down to a lot of similar power ups and gameplay mechanics), but with a few added features. Some of these differences include a Bomber pickup that has a plane fly over the field and drop five or six bombs.
This same plane will periodically drop payloads of various power ups at regular intervals (this is something else that the other game doesn't offer). Though these and other differences should make the overall experience better and more dynamic, this game also has quite a few technical issues that just can't be ignored.
The main problem that came up over and over again was the ball going through my paddle. At first, I thought I just wasn't getting to the ball in time and it slipped past my area, but when the ball actually passed me when it came right up my center line, I started paying even more attention. There were plenty of occasions when I clearly made it to the ball in time, but the game let it fly out of bounds anyway. Like I said, this was the main issue, and had I not seen it pass by me when it was very obvious that I had made it, I wouldn't have mentioned it and just chalked it up to less-than-optimal reflexes -- but that wasn't the case.
The other major problem, which was much more rare but harder to miss, was the occasional lock up. While in the middle of a game, the screen would freeze and the picture would become very distorted. Not only would the game lock up on these occasions, but I would ultimately have to reboot my computer.