Describing
Pac-Man World 3 is tricky. It is more than a 3D platformer, but it is better in this category than anywhere else. If I had to predict whether fans of the arcade Pac-Man have taken to the "world" concept, I would say reception has been mixed. The clean simplicity of the original game is changed dramatically. There's dialogue and a story here, and the ghosts now talk and team up with Pac-Man... If that's not enough to have Pac-Fans wondering where their maze went, the really "amazing" part would be how smoothly the developers managed to integrate classic Pac-Man play with standard 3D Platformer convention.
The story, like that of most platformers, is not incredibly endearing, but suffice it to say that Pac-Man is pulled out of a birthday party (plug that 25th anniversay, Namco!) to run off and help save the world from the threat of...Erwin. Yes, Erwin. This madman has ghostnapped several of Pac-Man's previous enemy combatants and plans to harness them to some apocalyptic machine. Pac-Man, with the help of Orson (playing a good "Q" to Pac's Bond), must find and destroy Erwin's Spectral Syphons and rescue the ghosts.
The first several levels introduce most all the gameplay elements and bad guys. Even though the last half of the game is variation on a theme, there are enough themes here to keep any gamer happy. As 3D platformers go, Pac-Man World 3 is good enough to work without the license, which really says something for the developers. It's unfortunate that more quality games like this aren't built around new stories and characters, but licenses sell enough crappy games to keep the sequel craze alive. Some of the special elements in Pac-Man World 3 are the inclusion of mazes in a "2.5D" perspective that can be discovered in each area. Collectible cards with images from the game are also scattered throughout the game, along with one other special collectible item.
Outside the main game, it is possible to replay the mazes you have found, or go to a special lounge that includes a playable version of the original classic 2D game, a viewer for the cards you have found during the game, and a preview of the upcoming Pac-Man racing title from Namco. I like that accomplishment in the maze levels is cumulative and can be saved apart from the saves you make to your platforming levels. The system for saving twice is a little clunky, and there is the danger of thinking you have saved the game when you actually have only saved your maze information.
What really stands out in Pac-Man World 3 is the ability to host a game wirelessly with up to four players. Participants do not even have to have a Pac-Man World 3 UMD to play, which is awesome! For all the grief people give Sony about proprietary systems, the PSP's new ability to broadcast and share games is a smart, smart move. Sony is smart because people who play good games as "clients" will want to go out, get the game, and share it with their friends. Making people both buy copies of a game to play wirelessly is so 20th Century, don't you think?