Since you cannot kill anything in
Sky Dancers, your main task is to avoid enemies. You have the ability to jump, and that’s about it. While the system is simple in theory, it is executed very poorly. Enemies move either back and forth horizontally, or up and down vertically, leaving you to simply time your movement. However, if you are to touch one of these enemies, control is lost and you fall like a brick to the ground. Since there are many pits in
Sky Dancers, and you normally get hit by enemies who are off screen before you jump, most deaths are a result of contacting an unforeseen enemy in mid-air over a pit. This trial and error approach to making your way through a level is not only bad design, but frustrating, and will especially anger younger players.
There are a variety of items in each level that you can collect, but there is absolutely no point in collecting them other than to unlock more costumes for your Dancers. All they do is up your score, a feature in games that is becoming less and less meaningful as it is a wholly depressing way of measuring your skill in a game.
Sky Dancers isn’t just a bad game in general, it is an awful children’s game. Game design is universal, proven by the fact that many young gamers started out on Mario and still go back to play it when they are 30. Kids don’t need mundane games that have almost no challenge to them; they need good games, and Sky Dancers is certainly not one of them.