QR tries to set itself apart from other racing titles by adding a storyline, but ultimately comes off as a rehash of every other futuristic racer you've ever played. At the onset there are seven different racers to choose from, each with their own reason for being in the tournament. Some are looking to prove something while others are power hungry or greedy. As per the standard formula, each racer's vehicle has its own unique abilities and attributes. Some may be faster, while others may handle better. This allows each player to find the ship that is just right for their style, but it does little to make the game feel like something different. As you win tournaments, you win money which can be used to upgrade your ship, but even this option is limited and adds little to the game.
Part of the fun of racing games is the ability to customize your ship and build it to your own unique playing style. However, instead of allowing you customize your ship's attributes, the game requires you to buy pre-selected upgrades. Upgrading your turbo gives you more of a boost, upgrading your weapons gives it power and eventually homing capabilities, and shields enable your craft to take more hits. After purchasing all of the upgrades, you can unlock the final upgrade that unlocks your craft's super weapon. Although you eventually get a much stronger ship out of the deal, it also lacks a personal feel and feels like every other ship. A system where you purchase new craft, better parts and weapons, or at least a new paint job for your ship would have gone a long way in making the experience that much better. The weapons you acquire during races (represented by glowing power-ups on the screen) are useless until you gain the homing ability.
Much like the system found in SSX Tricky, each pilot has a rival. This is where the storyline is supposed to come into play. Between matches, a small clip will play featuring your racer and their rival gibbering at each other about something. The problem is the game does such a bad job at giving you a background on the characters that the storylines are pointless. Other than that, the only purpose rivals serve are to give you new racers to unlock and to reward you with more money if you destroy their vehicle in a race.