As far as looks, Magna Carta gets the job done. It is certainly not the best of what the PS2 has to offer, but it is not the worst of it either. Character models are what really make the game shine thanks to a lot of little details; details that make the game stand out a little more than your typical RPG. Magna Carta's character designs are about as androgynous as they come. Even though most of the characters show off nice curves and skimpy outfits, most of them are males. If it weren't for the gruff voices, you'd swear you were playing a game starring nothing but girls. Appearances really add a strange new dimension to the game, especially when the story begins to trace some of their relationships with each other.
Getting back to graphics, characters may look like Vegas showgirls, but they certainly don't move like them. There's nothing awkward about the movements themselves, though they lack a certain "flow" and seem stiff. Even simple things like sword swipes look like a few frames of animation may be missing at times. Also, while environments lack the same flair as the game's cast, they still look good.
Audio is not one of Magna Carta's strong suits. First off, the game's theme song is laughably bad and should serve as a hint as to what is to come. The rest of the music isn't all that great either, though it’s passable and not so annoying that you'll find yourself searching for the mute button. Voice work isn't all that great either. Magna Carta features a lot of voice work and all of it is really bad. Characters show no emotion while speaking, killing some of the higher moments in the story. And, as much as I hate to harp on the same subject, the pairing of lithe figures and husky voices really throws you a curve ball and never feels right on any level.