Xbox

  News 
  Reviews
  Previews
  Hardware
  Interviews
  All Features

Areas

  3DS
  Android
  iPad
  iPhone
  Mac
  PC
  PlayStation 3
  PlayStation 4
  Switch
  Vita
  Wii U
  Xbox 360
  Xbox One
  Media
  Archives
  Search
  Contests

 

Enclave

Score: 75%
ESRB: Mature
Publisher: Conspiracy Entertainment
Developer: Starbreeze Studios
Media: DVD/1
Players: 1 - 4
Genre: Action/ Adventure

Graphics & Sound:

A year ago, when I saw screenshots of Enclave, it was one if the first games to really make me take notice Xbox's graphical power. Sure, Microsoft was brandishing pictures of Halo to anyone who would look, but the truth is I was never impressed by them. Enclave showed me something different - a dark, deep, detailed world that I had only imagined seeing in a game. After playing the final copy, I was not disappointed. Graphically, this is one of the best games I have seen on the system in awhile. Around every turn there was something new to see - from the life-like stone walls to some amazing looking lighting and shadow effects, this game has everything a connoisseur of graphics could want. Of course, the details don't stop with the environments. Each character is modeled extremely well and shows just as much detail as their surroundings. Scars and blemishes show up on skin, clothes tatter and tear, blood splatters and stains; it's almost perfect. The only thing holding the game back are the half-hearted character animations. Some of the 'non-human' characters don't look that bad (mostly because I've never seen a troll charge at me, so I wouldn't have anything to compare it to), but the humans all walk with this odd shuffle - like they REALLY have to find a bathroom fast.

The game's fantastic, orchestral score enhances the overall graphical presentation, but the standard 'clangs' and 'clunks' leave something to be desired. Although there are only a few tracks in the game, it still goes a long way.


Gameplay:

Centuries ago, a battle was fought between the light and the Evil Demon. After their defeat, the warriors of the dark - the Drag'Atar - were banished to the dark lands and a giant rift was created to keep them out of the light lands. After years of exile, the rift is closing, allowing the Drag'Atar to enter the light and engulf the world in darkness.

Yeah, I know what you're thinking. This is the same cliche story we've heard in just about every action/adventure/RPG ever made. But hey - if it works, go with it. After all, this is only the backdrop for your character's tale.

It all starts when your character is imprisoned because of a misunderstanding with the local tax collectors. After a daring escape through the castle sewers, you are offered a full pardon if you can discover who is attacking the castle and why. As you search out answers, you will rescue different characters who will join your quest. After saving them, you can select to play as them before any mission.

For the most part, Enclave plays like your standard action/adventure game. You travel from area to area, accomplishing various tasks for people - such as helping a merchant get his wares from his burning warehouse. While it's nothing terribly new or original, it is still a fun hack and slash game.

Enclave is a good example of why certain things are done in RPGs and why some are not. For example, the game offers eight different characters to play as (4 light, 4 dark). Where most games have you choose one class to play as, Enclave allows you to play as any character at any time. While it may not sound like a bad idea, it doesn't exactly help the game either. Part of the fun of playing one class the entire game is to experience the same situations with different skills. Obviously crashing through a barricade as a heavily armored knight is going to be a different experience than if you were a thief or mage. Since you can switch before each level, the game quickly turns into a game of seeing which class works on which level, and robs you of the chance to figure out how to solve problems with your chosen character's unique skills. Not only does this kill the replay value and fun of the game, it also makes managing your inventory that much harder. Of course, it would have also helped if the inventory screen were a little easier to manage. Instead of doing what most games do, and providing a separate screen for both your items and the store's items, Enclave throws everything into one window making selecting items a pain.

I also saw a missed opportunity in how Enclave handles the light and dark campaigns. After completing the light campaigns, the game unlocks to dark ones to allow you to finish the story. I couldn't help but wonder how much better, and interesting, it would have been if you could play either of them from the start, or even if the things were taken one step further and players were allowed to choose their path depending on their actions.


Difficulty:

Enclave harkens back to the old days of gaming. Before there were save points every two feet. Back to days when if you didn't get past the level, you have to keep doing it until you do. Because of this, newer gamers (those who joined the party after the PS) will find themselves screaming about how incredibly cheap Enclave can get. However, gamers of the pre-PlayStation variety will love the game to death since it finally gives them a challenge worth playing.

Enclave does hit one snag along the way, and once again it ties in with the class selection and inventory menu issue. As with most games, collecting gold in levels allows you to purchase items at the store. The problem with Enclave is that there is really no reason to save up gold because you can buy and sell weapons at the same cost. Since you can do this, much of the strategy that goes into planning your character is lost. 'Should I spend my last few gold on that potion, or do I really want that sword?' It's the decisions like this that help to make games fun. Instead, Enclave lets you sell off your inventory just to buy stuff for another character - taking all of the strategy out of it.


Game Mechanics:

It is obvious that Enclave's developers have spent more than a few minutes with Halo. This is obviously a good thing, since Halo sports one of the best control schemes devised for an Xbox game. Every button and stick tap from Halo has been translated to Enclave and works flawlessly. Because of this, there is very little that can be said about them - the controls just work and feel great.

Don't get me wrong, Enclave is definitely a good game, but part of me can't help but wonder if the game looks better than it is merely because of its timing. It is no secret that the Xbox is in something of a drought of good titles right now - making a passable game like Enclave look like bottle of water in the desert. Enclave is a definite 'rent first' title.


-Starscream, GameVortex Communications
AKA Ricky Tucker

Microsoft Xbox Buffy: The Vampire Slayer Microsoft Xbox Gauntlet: Dark Legacy

 
Game Vortex :: PSIllustrated