On first glance, you’ll find the top-down perspective easy to work with, and there are adjustments possible to zoom in or rotate for better angles on any particular challenge. The ability to zoom never really seemed useful, but rotating the screen is critical to working through most puzzles. Each of the puzzles you work through in Frantix requires a lot of running around and it is usually small visual clues that help you find a solution. Even though the variety in visuals isn’t great, the level of detail in each object and the motion effects are really nice.
Sound is often underrated as an important element of gameplay, and the cues in Frantix for when you should jump, run, or walk are often hidden in what might seem like background noise. The actual music is definitely a sidebar, but the combination of event-related noises and soundtrack give some atmosphere to what might otherwise be plodding.