Instead of taking the platformer route seen in the last two games,
Lizzie McGuire 3: Homecoming Havoc goes the micro-game route. As you would expect, the game feels a lot like
WarioWare; in fact, a number of the games featured in
Homecoming Havoc are carbon copies of the games seen in
WarioWare (only with a decidedly feminine touch).
Homecoming Havoc is broken up into two main modes: Competition and Trial. Competition is where most of the action happens. The basic setup finds Lizzie running for Homecoming Queen at her school, a task that for some reason or another requires her to take part in dozens of random mini-games. There is really no rhyme or reason as far as the mini-game's layout goes; each game pops up at random, which keeps the game from becoming to stale. On the downside, the number of games available is rather small, so don't expect a fresh experience every time you play. After a certain number of games are completed, you can then take part in a Dance-Off, which runs in the familiar DDR "match the arrows" pattern. After unlocking mini-games in Competition mode, you can replay them in Trial mode.