Still Life has you beginning the game as Victoria McPherson, FBI agent extraordinaire assigned to a series of escalating gruesome murders. As Vic, you’ll collect evidence
CSI style, process it, investigate leads, visit crime scenes and most importantly, read your grandfather’s memoirs in your downtime. Your grandfather, Gus McPherson, was a P.I. investigating a very similar string of murders in 1920’s Prague, as you will discover. As a side note, you may also recall Gus if you played another of Microids’ adventure titles,
Post Mortem. Anyway, during gameplay, you will switch between controlling Gus and Victoria, thus switching between the past and the present. I found it to be a really good way to handle things and it was quite seemless.
Still Life is an adventure game, so you will spend the majority of your time clicking the action button to see what shakes out.
Depending on the icon that appears, you will either talk with someone, pick up an item, move about the area, etc. When you are speaking with other characters, you will have a choice. By clicking the Left shoulder button, you can ask them questions that get right to the point. By clicking the Right shoulder button, you can ask them more personal questions, possibly off-topic, but you can glean important info this way. By clicking the A button, you end the questioning. It’s just a way of offering you more choices in your adventure and I liked it.
When you pick up an item, you can go into the submenu and either examine the item, use the item and sometimes combine it with other items. Your travels will take you to various locations, however to facilitate quicker travel, when you leave an area, a map of sorts will pull up. Locations that you can visit will be highlighted, with the newest ones added flashing in yellow. This way, you can easily just hover over the area to visit and poof! You arrive there.
One problem I had with Still Life was the fact that at times, I wasn’t sure where to go or how to progress. Although you have a Journal and Files in the submenu that record your conversations with people, personal notes on what is happening and also every document you come into contact with, sometimes it wasn’t enough. At some points, I had visited every place I could and simply didn’t see what to do next. This relates to another problem that I will address in Game Mechanics, however. That problem is pixel hunting. But more on that later.