Samurai Western is visually stunning. The characters are smooth and clean. Each of the enemies, though similar, are different enough that you can tell what kind of attacks they will bring out. For instance, even though the knife-throwing enemy wears the same drab, dusty clothes as the normal six-shooters, the way the character walks and holds himself makes him easily identifiable. This is great when trying to make split second decisions about which baddie to go after next.
Outside of the characters themselves, the levels and visual effects are also something to be admired. Each level is large and open-ended enough to keep you from feeling like you are being corralled in a certain direction (whether you are or not). As you dodge, dash and slice past enemies, you will also get to see some of the nice visual touches the developers have put into this game. A lot of the time, these effects are to emphasize how fast Kiryu is moving around. When dodging bullets and knives, you will see after-images of where your character was, or if you grabbed a pickup that makes you quicker, you will see streamlines flying off of your shoulders, legs and head.
The music and sound of Samurai Western also goes a long way in setting the game's mood. The background music's twangy vibe and the other various subtle background noises have the distinct feel of coming out of the Old West. Between these features and voice acting, I felt like I was on the Western frontier.