Psychonauts is, for the most part, your average 3D Platformer/Adventure game. There are obstacles to overcome, things to hunt for, things to collect, puzzles to solve, and, of course, mini-games. The only thing that really sets
Psychonauts’ gameplay apart is its specific implementation or approach. The game’s concept is based around the ability for Raz (Rasputin, the main character) to go inside of other people’s psyches. Most of the levels are inside of this surreal, dream-like world. As the levels are in people’s heads, they aren’t required to abide by the typical laws of physics. There are levels where the land twists and turns like a ribbon and gravity pulls you “down” toward the land you’re closest to – whichever direction it may be in! You encounter strange characters that are unreal, but look however the owner of the mind you’re in thinks they should. The more distressed the person’s mind is, the more surreal the level is.
This unique element helps to keep Psychonauts interesting as you progress. That, mixed with Tim Schafer’s wit and story development, helps to make the game more interesting than your average run-of-the-mill platformer.
As you proceed through the game, you collect psychic arrowheads and merit points. The arrowheads can be collected like money and spent on various equipment. When you collect enough merit points, you gain a new psychic power or, I should say, you can cash them in to collect a new psychic power; you have to go to your mentor’s lair to actually receive the new psychic power. If you’re currently involved in something else, you have the option to quit what you’re doing and collect the new power immediately, but you have to then return to the area you were at to continue your ongoing mission.
One thing that’s a bit confusing is that some of the merit badges you receive are actually awarded for achieving some goal, while others are treated much like “keys” – they’re given to you at the point in the game that you’re allowed to progress past some point. This double standard can lead to confusion when you think you’re going to have to actually do something to achieve a badge and, in fact, you already have it. Then there’s also the issue of “learner’s permits” – basically a temporary badge that enables you to prove yourself with a power before you actually gain it, but only in a limited area.