One of the advantages to developing UC 2 specifically for the Xbox is that everything is designed with the system’s capabilities in mind. In other words, you won’t get a watered-down port that doesn’t look as good. UC 2 looks fantastic and really pushes the envelope for the Xbox. The traditional Unreal look is mixed with Egyptian influences, giving the game a real sense of culture instead of looking like “generic sci-fi shooter A.”
Like any good fighting game, all of the characters have their own look, and there’s even a color-clone or two. Then there’s the flashy pyrotechnics and other visual acrobatics that really make the game look good.
The most notable sound aspect is the game’s announcer, and I don’t mean the default announcer either. Midway’s, or more specifically Mortal Kombat’s, influence is felt in UC 2 in more ways than one. In addition to fatalities and a guest spot by Raiden, the announcer’s voice can be changed to the Mortal Kombat announcer voice. It’s a cool addition that, in some weird way, makes catching someone with a well-timed attack a little more satisfying.
The game’s soundtrack pushes the action along at a nice clip, although it isn’t memorable. And, just because the review wouldn’t be complete without the mention, Custom Soundtrack support would have really rocked for Deathmatches. Maybe one day developers will catch on...