One of the main complaints I've heard about
Street Hoops from other gamers is that it doesn't feature real basketball players (such as
EA's NBA Street). The truth of the matter is that this game DOES feature real players - but just not the ones who you're used to seeing on TV.
Street Hoops features real life street legends such as The Future, Main Event, and Booger Smith (obviously those aren't their real names). These guys have the stuff to make it in the NBA, but due to circumstances aren't there.
Since the game doesn't have to stick to the rigid confines of the NBA, the developers were able to offer up a purely genuine game of basketball. Go down to your local playground, and this is how they're playing the game. However, the basketball engine suffers - especially when it comes to game pacing and physics of the game. The physics are way off, giving the game an unrealistic feel. I acknowledge that some messed up stuff happens in the hood, but I'm certain that the laws of physics still apply.
The game modes in Street Hoops are very straightforward and easy to get into. World Tournament is the equivalent of a season mode where you travel with your team to different real world courts such as Oakland Mosswood Park, Venice Beach, or New Orleans' Shakespeare Park. Lord of the Court and Half Court Pick Up are your standard exhibition games and can be played with less than five players with the only difference being that Half Court only allows you to play on half of the court (obviously). As you play through the game, you can place bets on the game in order to purchase items for your team. There's the Barber shop where you can get new dos, the Footaction store where you can buy new shoes and outfits, and the pawnshop where you can buy all the bling you'll ever need. As trivial as these things may seem, I really enjoyed that you could spend money on things since it gave the game that extra flair it needed.