From the creators of
Tomb Raider and Lara Croft and that of a little Gecko named
Gex, the next great franchise has been born.
Project: Snowblind, on many levels, shows the beginnings of a great future still to come. While the implementation may not be absolutely perfect (yet), a great game has room to grow as a series.
In Snowblind, you take control of Nathan Frost after he nearly loses his life. His resurrection is brought about due to bio-mechanics, which also give him the ability to use special powers known as augmentations. During his battles, Frost can use his abilities to slow down time, become temporarily invincible, and also go retro with Predator-esque invisibility.
Combining these augmentations with a host of weapons that have both primary and secondary functions, you’ll be assured that the level of bang for your buck is worth every penny. Add drivable vehicles, the option to use stealth, and a host of futuristic elements, and your FPS adventures are complete.
While the enemy A.I. may not be perfect, the number of times where guards come running through doorways, only to get killed in the process, are few and far between. Enemies investigate fallen comrades, and also trigger alarms that bring more foes, so using your head can be as important as using your weapons. You’ll also have the ability to tap into enemy security systems, gaining control of gun turrets and robots to turn against their creators.
Since we live in the information age, a first person shooter that isn’t online may never survive. Never fear, since Project: Snowblind has both LAN and Internet play, in which up to 16 players can be linked. Unfortunately, players cannot play split-screen, so everyone will need their own PS2 system to play.