This is your basic hack-and-slash game only with a few elements thrown in to liven the game up. The most noticeable is the pseudo 'go-anywhere' level design. At the beginning of each level, you are presented with one large area - for example a castle. As you travel from section to section you will be presented with multiple ways of exiting the level. For example, you can choose to venture into the courtyard and work your way into the castle that way. Or, you can choose to go right through the front door - it's completely up to you. This helps to keep the game interesting, but has little effect on the game other than missing out one some scrolls or weapons.
As you fight the seemingly endless swarms of creatures, you can collect weapons and armor. From what I could tell, this was more for cosmetic reasons than anything else. The manual says that each weapon has its own special attributes, however if there was any difference between the weapons it was lost on me.
Judging from the name, it should be obvious that the big 'hook' to the game is the ability to shape shift into different forms. Again, this seemed to be more of a cosmetic thing that an actual play mechanic. I was expecting the shape shifting to play a big role in the game, however this was not the case. In fact, there were times in the game when I forgot I even had the ability. As I played through the game, it just felt that it was there just to be 'cool' rather than 'useful'.