The straightforward gameplay brings with it straightforward controls, making
Tork: Prehistoric Punk an easy game to jump right in and play. Tork’s primary attacks involve his bolas, which he can either throw or whip around (like nunchuks). Caveman cannot kill dinos by bola alone, which requires Tork to pull out his special transformation abilities. These abilities not only help Tork to tackle tougher enemies, but also help him to uncover some of the game’s few unbeaten paths. Transformations are gained through progress and can be used at any point in the game, provided he has enough power in his Fury meter which is built up by smacking around dinosaurs.
Controls are streamlined, and they work. I did, however, run into some problems with the targeting system. Generally, you’ll find yourself in melee combat, so targeting isn’t a big deal as simply flailing the bolas around. During the times when you need to use ranged attacks, the system can be a little unresponsive. Usually the closest enemy is targeted, but there were times where it would target either the closest dino or none at all.
All in all, Tork: Prehistoric Punk isn’t one of the deepest or addicting platformers around, but it’s still kid-friendly, which is a rarity on store shelves. The game’s $20 price tag only sweetens the deal. The 8-and-younger crowd will surely find a lot to like about Tork, but older groups will find the action repetitive, making it more of a good weekend rental.