The game opens with the Punisher doing what he does best -- dolling out punishment (which, of course, involves lots of bullets and a high body count). From here the story takes place through a series of flashbacks as the Punisher is questioned by the police. Much of the game’s story draws from the Garth Ennis and Jimmy Palmiott “Punisher” books. This series also served as the inspiration for the recent movie, so fans can expect to see several familiar characters, like the Russian, show up in the game. Other Marvel characters, such as Kingpin and Black Widow, also make surprise appearances.
For the most part, The Punisher is a straightforward, ultra-violent shooter. Level designs are linear with goals clearly defined at the start of each mission. As you make your way through the game you will, however, be able to discover new mission goals through the game’s Interrogation system. Gameplay is action packed, but lacks any real depth. A large portion of the game is spent gunning down low-level thugs and moving on to the next level. Occasionally you face a boss character, but they are usually very tedious and boring.
The game features a sizeable arsenal as you progress through the game, offering plenty of options during killing sprees. There’s no real strategy to weapons selection; however, take note of weapons that seem to drop often in an area since that’s more than likely the one that will come in handy in that area.
If shooting becomes old and interrogations prove to be too tame, there’s Slaughter mode. After entering this mode, signified by a really cool black and white screen effect, the Punisher enters a knife-wielding rage, making him indestructible and able to pull off some really slick one-hit kills.
Considering how the game revels in violence, I’m impressed to see that the developers keep the “morals” of the Punisher in the game. Although he’s not shy about wasting the guilty, the Punisher never harms the innocent. This credo also holds true within the game; if you kill an innocent bystander, it’s game over. The mechanic provides a reprieve from the more mindless areas of the game since it requires skillful aiming to take out a hostage-holder rather than simply shooting blindly.
After completing a level you can go back and compete in Challenge modes to try and get a better ranking. Challenge modes are unlocked by earning points, which are gained by linking together kills in succession and pulling off other moves in the game. The rewards for completing the challenges aren’t worth the trouble and getting a gold ranking only offers cheats, adding little to the game’s replay value.