Well, if you’ve had the chance to play
DK, then not much has changed. But if you haven’t, here’s how
DK2 works. You are the great horned demon. You’re given a certain amount of space where the center of your dungeon is surrounded by rocks and gold. You have to build rooms to accommodate your Imps, Wizards, Lizards, etc., by providing them with a lair to sleep in, a training room to become better fighters, a feeding room for obvious reasons... and that’s just to name a few. But don’t forget to collect gold while you’re building because you’ll need it to fund your building and you have to be able to pay everyone for their services. Some cool additions to the game were things like a jail where you could capture your enemies, wait until they die, and use their skeletons as part of your army. There is also a torture room and a casino so your little friends have a place to relax and gamble away their gold to you.
In addition to the new rooms, Dungeon Keeper II offers things like new traps, new spells, and new creatures to do your every bidding. Each of your creatures benefits you in a different way. For example, your Imps allow you to build and maintain rooms, your Wizards study in the library to create spells, and your Lizards make great warriors. So all in all, your best bet is to go through the training and get informed about how and where to build rooms, what each creature does, and how each new option works and benefits you.