Lord of the Rings: The Two Towers is a fast paced, all-out action game in the vein of
Final Fight or
Streets of Rage, and wastes no time in showing you. From the minute you turn on the game, it's already in full swing telling you the legacy of the One Ring and the throwing you right into fray as a human warrior marching against Sauron's hordes. And to think, that's just your training mission!
As previously mentioned, TT skews from the typical movie formula and doesn't try to make something out of nothing. TT doesn't waste player's time by having them run through the village to find Gandalf, or throw in levels that have little to do with the actual plot. Instead it presents players with the story and zaps them into the most exciting parts of the movie, such as Aragorn's battle with the Ringwraiths (or Nazgul for you purists), or the Battle at Helm's deep. At first it may seem that TT is little more than the second coming of The Bouncer, but it proves to be an incredibly deep and satisfying game.
One of the more interesting aspects is the Devil May Cry style combo system the game uses. As you face endless droves of enemies, a meter in the lower corner of the screen fills up, encouraging you to keep beating on enemies and stringing together combos. As the meter fills, your character's hits become stronger - indicated by your weapon beginning to glow and your 'style rank' flashing above every hit. Fair hits are your standard hit, and do normal damage, but once you work your way up to Excellent or Perfect - you'll take enemies down with only a few strikes. Filling up the meter may sound easy at first, but takes an amazing amount to skill, speed, and timing to pull off just right. Also, taking hits or running away from a battle will decrease the meter and bring you back to normal levels. In addition to powering your character up, performing combos also rewards you with experience points that can be used in between levels to purchase permanent power-ups and more specialized combos. Learning these skills is imperative to your success later in the game - so keep that meter up at all costs.
In addition to the combo system, TT also proves to be an incredibly smart game. Instead of allowing players to solve every battle situation with a few flicks of the sword, a majority of the battles force players to really thing about what they are doing on the battlefield. Some of the battles in the game cannot be beaten by blindly slashing foes, and require a good amount of both logic and out of the box thinking to solve. Smart use of your environment, as well as quick thinking and patience, are key.
While a majority of the game's battles can be classified as boss battles, there are also a few more 'traditional' levels as well - such as the frantic battle in the forest that ends the Fellowship campaign. There are also a few different gameplay modes thrown in such as a battle against time to keep enemies from breaching the walls at Helm's Deep or protecting Frodo while he escapes.