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Rayman 2: The Great Escape

Score: 90%
ESRB: Everyone
Publisher: Ubisoft Entertainment
Developer: Ubisoft Entertainment
Media: CD/1
Players: 1
Genre: Platformer (3D)

Graphics & Sound:

The graphics in Rayman 2 are simply amazing. They are the lushest and most vibrant graphics that I have ever seen in any game, period. Just like Legacy of Kain was gorgeous in its twisted Dark Earth sort of way, Rayman 2: The Great Escape is gorgeous in a jungle/forest sort of way. There are levels that break from this mold, notably later in the game and the Cave of Bad Dreams, but most of the game is spent in a bright and colorful forest. You won’t mind, though -- I spent a lot of time looking through Rayman’s eyes just to gawk at the scenery. This is one helluva looker.

The character models in this game are superb as well. You simply have to see all the bizarre creatures that Rayman meets up with throughout the game. They’re cute, in an alien sort of way. I had a few sprite issues, with textures overlapping and putting weird interference patterns, but there was nothing that really distracted me.

The music in the game matches perfectly -- it seems to have just the right epic touch for the quest to save the world, with little “success” sounds that blend in perfectly with the rest of the game. The voice acting is utter gibberish, as it’s supposed to be, and some of the voices will grate on your nerves a bit more than you wish -- Glumox is a prime example of someone you want off the screen as soon as he appears. Otherwise, though, the sound is great.


Gameplay:

This is one of the best 3D platformers ever made. There’s little competition for it on the computer side, and only a few PlayStation games really match its fun (MediEvil and the Spyro series, mainly). If you’ve ever played a platformer, you know what to expect -- jumping, shooting, running around, puzzles, etc.

You’re Rayman, a floating head, body, hands and feet that is on a quest to save the world from evil pirates. Along the way, you meet friends from Rayman’s past who help you get past various obstacles. You’ll also have to solve puzzles, which never really consist of more than finding globes to throw on little pointy pyramids to open doors. The game never gets bogged down in complexity, instead letting the gameplay shine through. And, once you get used to having to wrangle the camera every once in a while (especially in the Cave of Bad Dreams, and later in the Sanctuary of Stone and Fire), the game shines.

Controlling Rayman is effortless, and the Z-lock a la Zelda is terribly handy when fighting enemies. The world is pretty expansive, with more than 16 levels, and of course there’s the requisite “find-all-the-items” test for the anal retentive folk. Rayman 2 shows what happens when an excellent platformer successfully migrates to the 3D realm -- there may be a few hitches, but overall, Rayman 2 is a blast to play.

As you progress, you gain more abilities, from being able to latch onto purple rings and swing like Indiana Jones from a whip to being able to bounce around on “plums” (they sure don’t look like plums to me, but hey). Every level presents you with a new “toy” to figure out, and by the end of the level, you’ve gotten your butt kicked enough times trying to figure it out that you’ve got it down pat. No need for training. The game itself is the trainer. Overall, Rayman 2 is damned fun.


Difficulty:

Here is one of my beefs with Rayman 2. Some of the earlier levels are inordinately harder than some of the later levels, causing me no end of frustration. Once I got past them, however, the game became a much smoother curve of difficulty, with some levels really easy and some pretty hard. Nothing’s impossible in Rayman 2, however, although you may wish that some of the levels were a bit shorter so you could save your game more often.

Game Mechanics:

Rayman 2: The Great Escape plays great with both a gamepad and the keyboard, and I found myself switching between the two throughout the game, depending on what the situation called for. Since my controller didn’t have the Z-lock, whenever I was in a combat situation, I switched to the keyboard, generally switching back to the pad for actually roaming around the level. Both work, though, and Z-locking isn’t all that necessary to playing the game. Some of the English translations don’t make a whole helluva lot of sense, but we’ve been used to that since Super Mario Bros., so don’t let it bother you -- this was originally a French game anyway. The camera takes some practice to wrangle, and sometimes still refuses to cooperate, but it’s manageable and sometimes even helpful.

Overall, Rayman 2: The Great Escape is a great little platformer -- if you can handle the camera and the rather bizarre difficulty ramping, you’ll do fine to get this game.


-Sunfall to-Ennien, GameVortex Communications
AKA Phil Bordelon

Minimum System Requirements:



Win 95/98, Pentium 100, 32MB Ram, 4X CD, 16-bit Sound Card, 4MB 3D Graphics Card
 

Test System:



AMD K6-III 450 running Windows 98, 256MB RAM, Creative Sound Blaster Live! Sound Card, Creative TNT2 Ultra w/32MB RAM, 6X/24X DVD-ROM

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Game Vortex :: PSIllustrated