Apart from the gameplay, one of the aspects about the game that will really grab you is the art style. Characters are merely shadowy outlines that suggest traits, rather than showing them. Details like hair, shirts, and even logos are simple details that showcase maybe one or two colors at most. These traits help to keep main characters, like you and the girl of your dreams, apart from everyone else in the game. Environments are kept just as simple, though some feature slightly more detail than others (but not so much that they feel out of place). The style may not work for everyone, but it is still very functional and fun.
Feel the Magic makes good use of the DS’s dual screens by featuring nearly flawless transition between the two. Rarely is one screen used to show simple maps or diagrams, and instead shows the other side of a street or the bottom of a hill.
The game’s soundtrack fits right in with the game’s style. Music is inspired by 60s go-go music, and is enjoyable the first few times you hear it. Halfway through the game, however, it gets annoying and will have you searching for the volume switch. Some voices are present, most of which are the narrator announcing the game you’re about to play. Like the music, the over-the-top “kung-fu” voiceovers (think 70s kung-fu flick) gets annoying after a few times.