Dinosaur includes analog control with Dual Shock support, and yet each character moves around sluggishly. Visual cues are often so deceptive that it’s hard to know where you can and cannot go, mostly because poor texture and blocky graphics leave you confused about objects. To their credit, Disney almost always insists that their games include plenty of ‘helper’ features in case gamers get lost or are beaten easily, and
Dinosaur is no exception. Both with the ability to save progress in a level by finding rocky markers and by finding characters who give you hints,
Dinosaur does salvage a little playability, but just barely.
Controls are kept simple, and learning one character’s moves applies to each of the other two. Aladar moves slowly, but has the strongest attacks, while Zini and Flir move quickly, but lack any real firepower. By collecting lightning bolts, you can store special attacks, useful for strong enemies or multiple attackers. Fruit is the ‘power-up’ item, and you’ll need a lot of it to recharge health and heal sick dinosaurs you find along the way.
I wanted this game to be great, and expected nothing less than excellence from Disney Interactive and Ubisoft. So, my bias may not apply for someone who loved “Dinosaur: The Movie,” and just wants to play her favorite characters on PlayStation. Still, after playing and enjoying more than a few games designed for the younger set, I can’t help but say that Disney’s Dinosaur is less than average. The darker side of license games rears its ugly head...