Aw, c'mon, after the number of Star Wars related reviews, previews, and news stories I've done, I had to start one off like that eventually!
By now I'm sure most, if not all of you have either seen or heard about that little movie called Star Wars: Attack of the Clones that was released a few months ago, so I'll just jump right into the review since I really want to get back to playing the game. Clone Wars isn't one of the more impressive games I've seen on the GC as of late, but by the same token its not the worse either. The game does an excellent job of bringing all the grit and epic action from the silver screen to your console. All of the game's ships look exactly like they do in the movie and animate just as well. It's neat to see all of the little details on ships such as vents moving on your ship when you turn (or strafe) or cannons recoil. I was especially impressed with all of the details that were thrown in such as smoke trails, dirt being kicked up, and those nice flashy explosions no Star Wars license would be without.
As with most Star Wars games, Clone Wars features the award winning John Williams score straight from the movies. Instead of limiting itself to just music from Episode II, the game takes themes from all of the movies and does a very good job pairing them with the appropriate situations. There's just something about hearing the 'Trade Federation Theme' when a group attacks or hearing the not-to-subtle Imperial March theme while on the bridge of my Command Cruiser that made me want to keep playing the game. The only aspect where the game stumbles is the quality of the voice acting. As usual, the developers did a fantastic job with finding convincing sound-alikes, but the quality of the recording was so poor, that there were times where I could barely make out what I was being told with all the explosions going on around me. But then again, I guess that's just how things are during a war.