Raven is your average girl, except she has visions. She can see the future sometimes. But most of the time she misinterprets what the vision means.
Disney’s That’s So Raven spans four episodes -- each with five missions in them. Most of the time, you will start a mission by getting a vision, and Raven will say something like “Oh no, I have to keep that paint from falling on her” -- which means you’re off to find your friend who has a date with a ladder and a paint bucket.
You will navigate your way through endless halls of the school, mall, and other very similar locations. Keep in mind that Raven will lose health if she gets dirty or hit, so you have to avoid people pushing big things like AV carts or baskets. People will also be throwing food, books, or various other items at Raven. You can deflect these projectiles by swinging Raven’s purse, and you can easily avoid the people pushing objects.
There are also two “weapons” that Raven can collect along the way. Raven can hold up to 20 water bottles and 20 bottles of perfume. You can pour the water in front of one of the pushers to make them stop for a little while, or you can spray the throwers with the perfume to keep them dazed.
There are also bonus missions in most of the levels. You will typically find someone to talk to that lost his homework, or wants you to find him some hamburgers or something like that. On the top of the screen will be a box saying how many of those bonus items you’ve found and how many there are in all. Once you have them all, take them back to the person and you will get some life back.
These bonus missions are only mildly interesting and quickly repetitive -- though if you do go after them, it does lengthen the game time since you typically find the person at the beginning of the level, and the last item at the end, thus, making you traverse the halls all the way back through the pushers and throwers.