Fortunately, it plays just like the first one, and that’s a definite Good Thing(tm). Sure, there’re a few more parts for your Armored Core (what the mecha in this game are called), but only real completists will notice that. What you will find in
Master of Arena are a whole lot of new missions for you to go on, and a few spiffy additions to the Arena that make the game even more fun.
For those that haven’t played either of the first two games (shame!), in Armored Core, you pilot an extremely-customizable robot and get hired to go on missions with various goals, from killing all the enemies to protecting things and more. Much of the plot (such that it is) is revealed in these missions and through mail that you receive as the game progresses. At the Raven’s Nest, you can equip you’re A.C. with any parts you have, buy new ones -- everything from heads to bodies to legs are customizable, and you can basically style your A.C. just how you like it -- sign up for missions, and now go to the Extra Arena and make your own Arena ladders.
These two additions are the main change in the game, but since they require a disk swap, I have a feeling that not many people will really use them. The Ex Arena is basically a way to do arena battles without having them affect the plot, so you can just blow up other A.C.s to your heart’s content. They’re based on what sort of legs the A.C.s have. In Ranker Mk, you can create your own arena ladders with A.C.s you’ve made or saved, adjust their A.I., and then fight them. These are really more for the fans of the original games that are looking for a little something extra than those who just want to play the game. They’re not necessary, but they are pretty fun.
Armored Core: Master of Arena is a fun game, don’t get me wrong. But it’s been done before, with the same name and engine.