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Sonic Pocket Adventure

Score: 80%
ESRB: Everyone
Publisher: SNK Playmore
Developer: SNK Neogeo
Media: Cartridge/1
Players: 1 - 2
Genre: Action/ Platformer (2D)

Graphics & Sound:

Needless to say, Sonic Pocket Adventure really shines in the graphics and sound department. Each level has its own exotic flair with crisp, radiant colors, and Genesis-quality animation. Sonic himself has never looked better on a handheld system. The sound and music should be all-too-familiar with anyone who’s played any of the Sonic installments over the past decade, as every jingle is lifted from previous Sonic games, mainly Sonic the Hedgehog 2 for the Sega Genesis. Nevertheless, the music is (if anything) quite nostalgic, and you’ll probably find yourself humming along with the tunes as you progress through the game.

Gameplay:

Unfortunately, the music isn’t the only thing carried over from Sonic 2. I’ll say it right now: Sonic Pocket Adventure is almost a direct port of Sonic the Hedgehog 2, with a few new features. If you’ve already played the hell out of your old copy of Sonic 2 for the Genesis, I really wouldn’t recommend buying this game unless you absolutely MUST have it on the go. For everyone else, though, keep in mind that this game is almost perfect in every aspect (other than innovation) as far as Sonic games go!

Of course, everyone knows the basic concept: you run, jump, and spin your way through each level, collecting rings, and pursuing the infamous fatboy, Dr. Robotnik. When you get hit, you lose your rings; get hit when you aren’t carrying any rings, you die. Very simple. The real fun of the game is in the speed, though! There are only a few rare moments when Sonic isn’t zooming across the screen with incredible momentum; he can also do his traditional spin-dash attack to blaze through enemies, smash into walls, and gain speed for jumping ramps and surmounting trick loops and corkscrew spirals.

The control is very fitting in most areas of the game (save the bonus half-pipe areas where it’s almost impossible to guide Sonic around well enough to meet the ring limit), and the newly added Puzzle Mode adds a LOT to the game’s overall replay value. See, as you go along through each level, you can pick up several well-hidden puzzle pieces, which you can later put together to form pictures in the Puzzle Room. What happens when you form a full picture? I have no idea. I haven’t been able to collect enough pieces to make even ONE picture (yes, it’s that challenging!). The game also offers 2-player link modes and Time Trials to keep the action going after you’ve completed the single player game and still gotta keep playin’.


Difficulty:

Well, there are only two difficulty settings available: Easy and Normal. Honestly, the game can be pretty tough on either setting, especially against the cheaper Robotnik incarnations in the later levels. Grrrr. Also, as previously mentioned, the controls can be very challenging in some sections of the game. Nothing too terrible, though. After all, it’s just a Sonic game!

Game Mechanics:

Thanks to the Neo Geo Pocket’s fantastic processing power, ol’ Sonic’s barely lost any speed in his latest handheld excursion, with the game showing significant slowdown only a few times (not nearly enough to detract from the gameplay, of course). All in all, Sonic Pocket Adventure plays almost exactly like its Genesis counterparts, not losing a bit of functionality. If you’re a fan of the previous Sonic games, you may want to give this one a shot -- just bear in mind that it’s nearly identical to Sonic 2 in pretty much every respect.

-Ben Monkey, GameVortex Communications
AKA Ben Lewis

GameBoy Color/Pocket Puzzle Master Neo Geo Pocket Metal Slug: First Mission

 
Game Vortex :: PSIllustrated