You’ll pop
Toonsylvania out of your GBC before long, too. You’re Igor, Dr. Vic Frankenstein’s lackey, and you just blew up Phil. Namesakes aside, this game is utterly unentertaining. You’re going to adventure through multiple worlds, collecting items so that you can advance and eventually put Phil back together. This is standard platformer fare, and as such, you can’t really dock the game. Is rescuing a princess in a mushroom-filled land that much more sensible?
Unfortunately, the game itself is quite un-fun. The hit detection in the game is off consistently -- you’ll swing at an enemy, and miss, and then they’ll hit you from the same distance. What gives? There will be a lot of running back and forth, flipping switches, and then trying to find just what that switch did. Since the graphics in each area are so self-similar, you’re going to waste a lot of time back-tracking. With the irritating enemies, you’re going to find this to be a major annoyance.
And then there are projectiles. You can pick up skulls, which you fire if you’re not close enough to hit an enemy... I think. The game’s hit detection is so inconsistent, you’ll never know if you threw a skull or a punch unless you look down at your skull ammunition meter. Ugh.
Sure, the levels get more interesting, graphical-wise as you progress through the game. But why? Unless you’re into a twisted form of masochism, you won’t want to play through this game. At all. Really.