>From start to finish, NCAA Football 2003 is exactly what the college football experience is, minus the tailgating and drunk college students. As always, the game runs of the already familiar Madden engine, but manages to make it its own. Although there are always little nit-picky things players will discover about their home team stadiums (such as the missing portals in Tiger Stadium), it is hard to not like what you see. From first game warm-ups to the final seconds of the National Championship, everything about the game is perfect and as true to TV as you can get. There are a few spots where the game slows down (mostly during big pile-ups) and the collision detection still isn't where it needs to be (such as players running through other players or refs), but after seeing the amount of detail the game presents, its very easy to forgive the little things.
I would like to give a big thank you to EA and whoever handles their licensing department. For the first time ever in a college game, NCAA features over 200 fight songs and chants. I was especially ecstatic once I heard not only the LSU fight song, but also the touchdown song as well. For this reason alone, the sound deserves a perfect score - but we have to remain objective here.
What college experience would not be complete without your College Gameday hosts - Brad Nessler, Kirk Herbstreit and Lee Corso doing commentary? For the most part, the commentary is good and usually fits the situation. One of the more noticeable additions is the commentators make note of special things about players - such as them making their fifth or sixth touchdown for a game.
Last year, one of my biggest issues with NCAA was that even though my Running Back was having a great season, the commentators would ramble on and on before every game about how great my Receiver or Tight End was even though they were doing nothing the entire season. I was extremely happy to see that the game would take note of who is doing well.