Fortunately for
Q*bert, the gameplay is actually quite enjoyable. Unfortunately, shoddy level design and uninspired “upgrades” make this game less fun than the arcade original, and in the end, a mediocre game at best.
You’re Q*bert, out to save your friends from Coily or some such bull. There are four worlds that you have to conquer, each with Levels inside. Each Level is further subdivided into sub-Levels, which is where you generally get the action going on.
For those of you who never played the original, Q*bert consists of hopping on isometric blocks to turn them different colors. You’ve got to change all the blocks in a level into one color, all the time dodging the various bad guys -- bouncing red balls, green guys that change the color of the squares, and the evil Coily who chases you around. You can use little discs to zoom back to a safe point, hopefully tricking Coily into jumping off a cliff in the process.
The innovations that Q*bert provides from the original is found mainly in the structure department. Instead of the raw triangle that you’d always see in the arcade game, the levels now have crazy shapes for you to clear. Most of the time, that’s a good thing -- variety is the spice of life. But a few of the levels have obscured areas that you can’t tell whether there are blocks there or not, and that’s No Fun.
There’s more to it than that, with the intriguing scoring and difficulty methods, but that’s basically all the game is. There are power-ups which often help you, but it’s usually too little, too late. The game starts to drag after the first world, and you’ll find yourself thinking of things you’d rather be doing than hopping around cubes.
There are a few extra game modes for you to try. There’s Classic mode, which is a port of the Arcade game with enhanced graphics. For some reason, though, I didn’t enjoy it half as much as I did the original arcade game. And then you can play in two-player mode, to see who’s the fastest cube-hopper. It’s entertaining, but there are much better two-player games out on the market.