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Shenmue

Score: 90%
ESRB: Teen
Publisher: Sega
Developer: Sega-AM2
Media: CD/4
Players: 1
Genre: Action/ Adventure/ RPG

Graphics & Sound:

There’s really nothing more to say here other than frickin’ amazing...

Okay, so there’s a lot more to say. Shenmue sports, bar none, the most realistic graphics ever seen in a video game. You’ll be stopping yourself to make sure that it’s not full-motion video and, believe me, it’s not. The environments are absolutely fantastic, filled with tons of little detail that really makes the game feel real. And that’s important -- set almost completely in a small semi-urban area in Japan in the year of 1986, the place has to feel more real than most games need to. And, for the most part, it pulls it off. When you see the powerlines arcing over the buildings nearby and the grime-covered tiles in the back alleys, you know that the graphics design for this game was a labor of love. The character models are highly detailed, with mouths that often move realistically (but not always) and excellent texturing. The main character is the epitome, with spiky short hair and a Band-Aid or something on his face that makes him look all the more bad-ass.

All this eye candy comes with a price, however -- although the environment itself has no draw-in problems, the characters do. People “fade in” out of nothing like ghosts, and it’s somewhat disconcerting. Once I walked through someone because they hadn’t “appeared” yet, and it made me lose a little of my immersion in the game. It’s only a minor problem, but it’s a problem nonetheless.

The music in Shenmue is perfect for the game. It generally stays roughly ambient, with a little beat or flare, but not enough to distract you. When a dramatic scene occurs, however, it picks up and places itself in the foreground, complimenting the action as opposed to simply accentuating it. It works surprisingly well, and the various flavors of music in the game are excellent. There was nary a tune I didn’t like. Shenmue also uses ambient sounds very well, with a kitten mewing, industrial sounds at the harbor, and more. It all makes the world feel that little bit more realistic, and it helps.

Unfortunately, the voice acting giveth, and the voice acting taketh away. Some characters (like Ryo himself, and a few others) sound pretty much like you’d expect. Others, however, either read their lines r-e-a-l slow, or in the case of children, are read by adults trying to sound young. The result is grating, and once again takes away from the immersion of the game. The part I don’t understand is this -- it’s set in Japan, most of the text in the game is Japanese with English subtitles, so why not keep the voice acting in Japanese too? The game already has subtitles that you can turn on, and it wouldn’t have lost some of its "flavor" with Japanese voices instead of the rather cheesy English ones. It’s not Resident Evil, mind you, but it’s no Escape From Monkey Island either.


Gameplay:

In the end, with the exception of the latter part of the third disc, Shenmue is an elaborate series of fetch-quests and timed meetings. What, then, makes the game so entertaining? I’m not sure, but entertaining it sure is.

A word to the wise: do not blaze through this game, disregarding everything other than the storyline. Doing this will have you beating the game in a single day, or perhaps two, and you’ll wonder why people are raving about this game. Admittedly, it’s not the mind-blowing experience that, say, Jet Grind Radio or even Samba de Amigo are, but it’s highly entertaining nonetheless, and it does some things that pretty much no other game has ever done.

Because of the small scope of the gameworld -- a commercial area, a few mostly-residential areas, and later, a harbor where you can work -- the team that made Shenmue spent their time making the environments as engrossing as possible. Every location thrives, with people walking about, doing their things, running their businesses, and even occasionally causing trouble.

The game itself is set in 1986, and although there’s an anachronism here and there (a Sega Saturn, as opposed to a Master System or Genesis?), it works very well. As the game progresses, you can see the world preparing for winter. In fact, once you get a ways into January, you’ll hear Christmas music playing as you run around the shopping district. And if you get tired of the actual quest, you can always go to the arcade and blow your yen on Space Harrier or Hang-On. It’s touches like these that make a game feel like more than a game.

The actual quest that you’re embarking on is one of revenge. Your father is killed in the opening scene, as the canonical Bad Guy takes a seemingly-magical Mirror. You swear revenge, and off you go exploring in the town to find out just what happened. The storyline itself ends rather abruptly, but as Shenmue is merely the first in a series, that’s quite understandable.

What you’ll be doing most of the time in Shenmue is fetch-questing. Someone will say that someone else may know more about the subject you’re asking, so you run to talk to said someone else. They’ll point you to yet another location, ad infinitum. It’s spiced up a little because time passes in the game (and Ryo has an 11:30 curfew), so you’ve got to catch people at certain times or they won’t be there to talk to. It’s entertaining and engrossing, but certainly not the pinnacle of gaming. There are a few puzzles, but it’s a very few. I understand that the game needs to concentrate on storyline, being the first in a series, but at times it feels that you’re just an eternal errand-boy.

There are definitely a few things to mix it up, however. The first is the QTEs, or Quick Time Events. You have to press buttons and arrows within a certain time-frame (and they appear on the screen), a la Dragon’s Lair. Unlike said game, it’s actually quite entertaining, and the game doesn’t penalize you terribly for messing up. You may have to replay it, but that’s it. The actions, although they’re certainly predetermined, seem natural. And the first major QTE, where you throw the people into the tables and the bottles behind the bar, is so classic that it must be seen to be believed. Overall, the QTE works well in Shenmue.

There’s also a Free Battle mode, which is reminiscent of one of Yu Suzuki’s other offerings, the Virtua Fighter series. You have a series of moves that you can use (and you can learn more in the game), and you basically wail on enemies until you beat them. It’s not particularly deep, but it sure is fun.


Difficulty:

The first two discs and most of the third disc are pretty trivial, with a few simple puzzles and fights that are damn near impossible to lose. Well, there’s one that you pretty much can’t beat, but that’s intended. The massive battle near the end of the third disc, however, is quite challenging, and entertaining to boot. It’s never impossible, and most people should be able to beat most of the challenges on their first or second try. But Shenmue seems to have never been intended to tax those muscles. It’s all about story-building and a little action here and there, and the difficulty reflects that.

Game Mechanics:

For the most part, Shenmue controls well. It’s very difficult to get Ryo to walk where you want him to at first, mainly because when he turns he also walks forward, but judicious use of the B button will let you turn in place. Very nice. It’s still something of a bear, but it’s not impossible. The inventory system and item-usage system is simple enough, although you don’t interact with items nearly as much as you’d expect in a game like this. And the QTEs and battles are usually very forgiving -- if you lose, they generally just start over. Nice touch. Saving takes for-freaking-ever, but the savegames are 80 blocks, so it’s rather understandable.

I’m not entirely sure why I like Shenmue as much as I do. It’s an amalgam of the gorgeous environments, feeling of immersion, and the need to find out just what happens around the next corner. It’s not a perfect game, and is perhaps a little too weak in the true "gameplay" department for some, but I found it highly entertaining. If you or someone you know wants a truly different experience this holiday season, one that manages to blend a few genres and tell a good story to boot, you could do far, far worse than Shenmue. And although it’s perhaps not an RPG in the traditional sense, fans of that genre will love the storytelling.


-Sunfall to-Ennien, GameVortex Communications
AKA Phil Bordelon

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