While frequently a game that borders on the bizarre,
Shadow Hearts: Covenant is a game that blends wonderfully classic, yet dark, atmospheres and a souped up traditional turn-based combat system into a truly first-rate RPG title.
Shadow Hearts: Covenant has a visual style that is unique to RPGs, except for maybe its precursor,
Shadow Hearts. Set in Europe during World War I, every area of the game is filled with the depressing undertone of a continent ravaged by war. The war itself is only in the background however, darker things stand in the path the player must walk. Most of the time, when I was walking around a town, I felt like I was in, of all places, a
Resident Evil game. A dark and foreboding undertone permeates through every environment of the game. While never scary or frightening, it is decidedly unsettling. Style aside, the graphics are also technically excellent, with characters and environments that stand up to just about anything else out there.
With an atmosphere as dreary as Shadow Hearts: Covenant’s, it should come as no surprise that the soundtrack is equally sad and melancholy. While appropriate for this game, it also causes the soundtrack to seem more subdued than many contemporary RPGs. You won’t find yourself humming many of these tunes while you walk down the street, but all in all it’s a solid B soundtrack. Sound effects are primarily found in battles and consist of your typical crashes, booms, tones, cries, and so forth. The game also has voice acting, and is decently, if not wonderfully, done.