Fable looks fantastic, but feels very confined. The level of detail found in every area is amazing, right down to butterflies fluttering around and leaves falling from trees. All of the villages feel like their own places instead of the same generic village with a few buildings moved around. However, there's really no room to explore in these areas as they are confined to beaten paths and maybe an odd underbrush that can be hacked away (which leads to another beaten path). This comes as a disappointment since I was hoping for something more like Morrowind where you can get lost for hours in one area of the map.
Characters look just as good as their environments. I really liked the game's art style, which is sort of a cartoony, yet real, look. Characters are very expressive and show off some neat reactions to the main character and the particular path he's on. The main character is customizable, but like the levels, it feels a little too contained. You begin the game with a generic looking character and, as the game progresses, he'll evolve depending on how you choose to play him. If you go for more of a hulking brute character and spend all your skill points in strength, he'll become a brutish muscle man. If you go for more of a sly thief, he will develop as more of a slinky, agile character. You can also buy tattoo and hairstyle cards to further develop your character's look. There's a wide variety of choices, but the system is too dependant on players having to find the cards -- meaning you can go through the entire game and never see some hairstyles or tattoos. Thankfully, a bulk of these can be purchased, but others require you embark on certain quests.
Sound is all about polish and detail. Voice acting is very well done and helps to create an immersive atmosphere. The voice work is wonderful and characters are quite talkative. As you grow in fame, villagers will call out your title and either clap, laugh or shriek in fear. There are even times when you can walk in on some character's conversations and listen in. The score, featuring Danny Elfman (Spider-Man, Good Will Hunting), fits into the game perfectly.