While I’m on the subject of sound, I want to point out that the online component of Burnout 3: Takedown supports the PS2 Headset (a la S.O.C.O.M. and Karaoke Revolution). Using the headset, you can coordinate with your teammates or trash-talk your opponents in-game, and chat with other players while waiting for the game to start. This provides a human element in the game that I highly recommend. However, the quality of the audio via the headset is not consistent. Expect occasional glitches in transmissions.
Where the graphics really shine is in the special effects department. Burnout 3 features a cool effect when you are under a lot of boost - your focus zooms ahead and your peripheral vision blurs out. This really helps to give the impression of great speed. Also in full effect, if you will, are the particle engine effects - when you get banged up a bit or scrape a wall, you’ll start to get sparks flying from your car. Get torn up bad enough and you’ll get plumes of black smoke coming from the back of your car. (I know - I’ve been there.)
The least realistic part of the game can be some of the results of collisions - and these are simply over the top. It’s possible that we don’t see crashes like that because no stunt man could hope to live through one; but they can be breathtaking to watch. And not just breathtaking, but...