Spy Fiction takes your standard stealth/third-person shooter, throws in a lot of puzzles and a ton of gadgets, and makes a unique spy game that should make a lasting impression.
The world is threatened by terrorists, and the only people that can save it are from the secret organization known as Phantom. These people are trained to do whatever it takes in order to complete their mission. They can assume the likeness of any person with a simple click of the 3D camera. They use tons of gadgets to get into the tight spots they need to, and even more to get out. They are the Mission Impossible of the near future.
Spy Fiction starts off with a sky-diving level that has you dodging mines in order to infiltrate the base of a terrorist. When you land on the roof, you must sneak your way in and hunt down your target. The story starts off simple enough, but as you progress deeper and deeper into the game, you will learn exactly why it is that Phantom wants this particular villain so badly.
In the beginning, you can choose between two different characters, Billy Bishop and Sheila Crawford. The feel of the game doesn't really differ between the two. One of the main differences was that as Bishop -- you couldn't use the 3DA Cam to impersonate a female, but besides that, the game played mostly the same.
Many of the gadgets that will be available to you include a stun shaver (thats right, a stun gun that looks like an ordinary electric shaver), a rappelling kit which allows you to make vertical descents. One of my favorite tools was the boomerang cards. They look like your standard playing cards -- but with a flick of your wrist, these cards will fly through the air and slice baddies apart. And there is also the 3DA Cam that I mentioned above.
There are parts of Spy Fiction that don't take themselves quite as seriously as other stealth games like Metal Gear Solid. The most obvious of these parts are the Sim-like thought balloons that will appear above a guard's head when they are surprised, knocked out, asleep, suspicious, or any of the other states that you may find them in. These icons did a great job of both conveying to me what another character was thinking, and in lightening the mood some.