If you've never seen the game in action,
Dead to Rights is a straight-outta-your-favorite-action-movie shooter. You are Jack Slate (even his name sounds oh-so-Hollywood), and you're a cop on a mission. That mission is to avenge your father's death. In your way, however, are oodles and oodles of henchmen and bosses just waiting to get a piece of your action. Fortunately, man's best friend is at your side, and the two of you can bust it up in 15 levels of mayhem.
Throughout each level, you'll encounter puzzles, mini-games, and tons of baddies waiting around every corner. And although Dead to Rights does have a deep storyline, the game thrives on cutthroat run-and-gun action. Using a variety of weapons, ranging from pistols and shotguns to machine guns and exploding canisters, you or your K-9 sidekick, Shadow, will have to mow through enemies quickly and efficiently to finally reach your goal.
One of the great features of the game includes the target-locking system to shoot at enemies. Each gun has its own range, so using each in the right situation is the key. But it's not all about using your hardware either. Another method of destruction is to send Shadow in to do the dirty work for you. It's unfortunate, however, that Shadow only appears when you summon him, and his attacks are automatic kills, so keeping him alive is not an issue at all. But the greatest asset to completing the game comes solely in the form of using your head. Even though it's great fun to enter a room with your guns blazing, it's not very practical. Instead, you will need to learn to effectively use the Max Payne/Matrix-style slow motion feature to take out enemies without taking damage yourself. And finally comes the best feature of all. You can also use the evil henchmen as body shields by grabbing them with one hand and shooting others with a gun in your other hand.
There are a lot of cool features in Dead to Rights that make the game a sure winner. However, even though the mini-games lend a break from the action, the main part of the game is still a bit monotonous. And, once you get the feel for the game and use your head as much as you use your weapons, it's easy to see why playing 15 chapters in the story just isn't enough. These chapters actually take place within the same levels, too, so it's easy to feel a bit cheated in this respect. Had there been more true levels, and had the enemies been a bit more challenging, Dead to Rights would have been a killer game (no pun intended ... okay, maybe just a little).