Arrgg... the controls. In short, the controls are bipolar -- sometimes they're nice and agreeable, other times they're kicking your ass. Trying to run plays is a chore since players never react the same way twice. Yes, that's how it's like in real life, but players in the game don't even come close and sometimes end up running completely different plays. There are even times when your player won't even shoot the ball and will instead just jump up in the air. During times where you're able to get the ball off, it's usually not likely that it will go in -- even when you're standing right at the hoop. I can handle a few missed shots, that's to be expected in a game, but when I'm missing because of control deficiencies, that's just plain wrong.
Final Four 2004 tries to implement a spin and crossover scheme similar to the Freestyle Controls found in EA's offerings. This setup is a little more reliable, but not by a whole lot.
As a bit of a personal note, I'm a little confused at one aspect of the game. I know I don't go to THAT many LSU basketball games, so I may not be totally up on everything that goes on at the games, but I was a little confused as to why a giant lizard began dancing with the cheerleaders at the beginning of every LSU game. Last time I checked, our mascot was a Tiger, not a big stupid looking lizard with Phyllis Diller's hair.
In the end, NCAA Final Four 2004 just isn't a good game. Nearly every aspect of the game, with the exception of the online mode, feels incomplete and at times, unplayable. If you are a die-hard college basketball fan, you're better off with another game or spending your money on game tickets.