Then came E3 2002.
After spending some time with a playable demo of the GC version of Top Gun, as well as taking some time to make suggestions on the gameplay, I once again found that glimmer of hope that made me think the GC version would fix the problems that plagued the PS2 version. Once again, I feel like a fool.
This is an exact carbon copy of the PS2 version, which makes me wonder where all that development time went. If you look at any of the pictures of the game, either on the back of the box or in this review, you'd be led to believe that Top Gun was going to be a graphical feat. Hell, even the back of the box hypes them as being 'astounding and very detailed... especially at low levels'. Now, I'm no developer, but my definition of highly detailed isn't a blurry mess of textures that sometimes resemble real world objects (especially after a bottle of wine or two) and objects that just appear out of thin air. Granted the smoke and cloud effects look good, but smoke can only cover up so much.
Well, the good news is that there's sound - so you know your speakers won't go to waste. The question is, do you really want to hear what comes out of them? Anyone who's ever been to an air show could tell you that jets are loud, not the weak sounding bottle rockets these planes sound like. Even the game's explosions sound terrible. Where are 'Danger Zone' or the 'Top Gun Anthem'? Frankly, you'd be better off muting the game, popping in the Top Gun soundtrack and making airplane/missile noises.