Rayman 3 is nothing short of a graphical masterpiece - especially when played on the GameBoy Advance SP's backlit screen. The sprite animation ranks among the best on the system. Just seeing the number of different animations is something of a treat. I was always surprised to see a new one every time I played the game. This graphical prowess also extends to all of the enemies in the game. It's always great to see an art team that takes the time to throw in animations that have no real bearing on the game, and is just there to add to the atmosphere. Level backgrounds are just as good, and have an almost watercolor quality to them. Each time I unlocked a new world, I was blown away at just how great it looked. Major props to the entire art team!
Sound is just as good and really helps to set the atmosphere. As with the other Rayman games, the familiar 'theme melody' runs through nearly every piece in the soundtrack. It was also great to hear audio clues for nearly every aspect of the game. For example, hidden throughout the game are cages that contain the inhabitants of the worlds you explore, called Teensies. As you approach the cages, tiny cries of 'help' tell you that you're close. This clue was extremely helpful, and had it not been for them, I probably wouldn't have found all of the cages.