If the PS2 has a lot of one genre, it has to be racing. Developers have taken everything that moves and put them on a track, with mixed results. What is it that makes Stunt GP stand out from the crowd? The colorful and busy graphics help. While playing the game, you may notice that you are set on a rather boring track that loops you and the other players around. This doesn't mean that outside the track you won't see water fountains, trees, igloos, wrecked cars, billboards and a lot of other clutter. Oh, and everything is huge from your point of view since you are but a tiny remote controlled car. All of the outside objects are exciting, but it would have been nice for them to interact with the boring track. Perhaps it would have been better to race on the objects. Instead of looping around a plain track with one jump on it, you should be able to splash through the water fountain and zoom up the side of a fallen Douglas fir. I think that another effect that would have improved the game by leaps and bounds would be some cel shading. I know that it might be a little overused lately, but this game feels like it's trying to be cartoony and it only makes sense for a cart racer. On the technical side of the graphics, things are good. Textures are clean, and there aren't any jaggies, slowdown or pop-up.
The sound of Stunt GP follows suit with the graphics - that is to say you won't need the Dolby to fully appreciate this one. Most of the sound effects are what you might hear in other games. Vroom for go and screech for stop. The music also won't be memorable, but at least it isn't annoying.