The graphics of Formula One 2001 do an outstanding job of conveying the true feeling of the sport. The game is officially licensed which means that you will get to enjoy the full-on advertising blitz that comes with Formula 1 racing. All of the details that you would expect are there and everything looks beautiful. Camera flashes come from the grandstands, flags wave convincingly with the simulated wind, and the tracks are adorned with ferris wheels, lamp posts, trees and radio towers. But the cars are where the true graphical splendor lies. All of the cars are unique and feature a level of realism that will make your heart race as fast as the game. I only noticed one problem which was a slight case of the jaggies at times, but you will have a hard time noticing it.
It is obvious that a lot of work went into the technical details of the graphics in Formula One 2001. I was amazed to start a race and find that it was raining, but I was even more amazed at how good it looked. While there weren't the pools of water or reflecting pavement found in Gran Turisimo 3, Formula One 2001's rain effects looked great. Formula 1 cars by there very nature are powerful machines, and as you break the tires loose, you'll realize just how true that is in the game. Tires put out smoke like The Fast and the Furious on the pavement, and if you are unfortunate enough to hit the dirt, it flies like Mad Max.
Formula 1 cars are famous for their high-pitched screaming engines and Formula One 2001 does a pretty good job of emulating the real thing. In the lower gears like when exiting the pits, it doesn't quite sound right, but once you get up to speed, it sounds dead on. For all of the modes other than Championship, the music in Formula One 2001 shows where the developer, Studio Liverpool is from and I'm not talking about The Beatles. Formula One 2001 features that light techno that is all the rage in Europe these days (or so I hear). For the Championship mode, the race tries to be as true to life as possible with a commentator, but in the end it just detracts from the experience. Usually the comments are late after hitting a wall or going into the grass and the names don't flow into the speech at all. The only other problem in the sound department is that sometimes the impact noises don't match up when you hit something, and in the worst case aren't even there.