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Nemesis of the Roman Empire

Score: 85%
ESRB: Everyone
Publisher: Enlight Software
Developer: Haemimont Games
Media: CD/1
Players: 1 - 8
Genre: Real-Time Strategy

Graphics & Sound:

A sequel to Celtic Kings, Nemesis of the Roman Empire presents a well-rounded strategy game using the Punic Wars as a backdrop. While this historic setting gives the game a wide-open and rich history to pull from, a few obvious liberties are taken that will probably bother some history buffs.

Nemesis holds up pretty well graphically, but isn't going to send you into graphical nirvana. Unit and structure models look very good and showcase a decent amount of detail. One of the really neat things is that everything seems to "fit". Unlike some other games in the genre, you don't run into the odd scaling issues that make soldiers larger than the structures they're defending. Instead, you have a more natural-looking scale. Where things begin to sputter is in the animation department. Most of the time the animation is great, but it’s not uncommon to see an awkward position or lurch.

Sound is one of the worst aspects of the game presentation-wise. Sound effects come from the general stock RTS files while the voice work just plain stinks. Music is decent, but doesn't seem to fit within the game's historical context, but then again neither do mages -- and they show up too.


Gameplay:

Nemesis of the Roman Empire includes two major campaigns to participate in. One campaign depicts the Roman side of the Punic Wars while the other shows Hannibal's march. Also included is a Skirmish mode that lets you play with up to seven computer-controlled opponents. This mode allows you to customize the game settings to fit the type of game you want to play, such as allowing you to pick your map and any handicaps/bonuses you might want. An online mode is also included.

Once you get into the main game, Nemesis isn't too far off from your standard RTS. The game's format is pretty simple, but doesn't fully replicate other games in the genre, allowing it to stand out from the crowd. Elements such as base construction are removed and replaced with the mechanic of having to capture bases to operate out of. Resource management is still a major part of the game. Instead of having to send peons out to collect resources, you are charged with maintaining supply lines. This quickly becomes one of the most crucial aspects of the game.

At the start of a campaign, a limited number of villages will be available. Your first duty is to infiltrate the bases with spies or simply roll over them with overwhelming military force. Once under your control, you'll need to establish supply lines that stem from your initial stronghold. These lines then go to your frontline troops to help keep them in the battle by way of pack mules (unless your army is within the vicinity of an area you control). Thought it may sound easy, managing lines takes a considerable amount of planning. One of the downsides to this scheme is that it dominates the game and drags it down at times. There are numerous times where, instead of planning your next military conquest, you'll find yourself trying to scrape together food to feed your army.

Food is the more important of resources, but gold plays an important role as well -- mainly in upgrading troops. Capturing surrounding villages also plays a part in upgrading your troops. All structures are pre-made and set within certain cities. The larger the city, the more advanced the structures. In order to upgrade your troops you must capture cities with the needed structures.

Nemesis features four factions to play as: The Iberians, Gauls, Carthaginians and Romans. Each faction has their own unique bonuses, abilities and heroes. These abilities can be upgraded over the course of the game as you gain experience. Units include more historically accurate troops like the Elephants, which can take massive amounts of damage. Also included are elements meant to spice up gameplay, like wizards. Campaign objectives also seem rather loosely based on historic events. Not that I’m an expert of the history of Carthage, but you pick up some stuff when your parents know war and history. I wasn't too bothered by this, since it added an interesting element, but people looking for a more historically accurate game might be turned off.


Difficulty:

Managing supply lines tends to be the hardest element of the game, but only because it requires a different way of thinking. Once you get your mind around the concept, it's manageable. The AI is pretty good and doesn't succumb to some of the flaws found in other RTS's. Computer-controlled opponents are more methodical and will attack unguarded areas and supply lines before striking at the heavily-defended heart of your empire in a suicide rush.

Game Mechanics:

One of the best features of the game is the map screen, which is one of the most intuitive to use maps I've ever played with. The interface is very easy to use and gives you all of the relevant information you need without becoming too cluttered. Pressing the space bar can toggle between everything you need to do, from setting supply lines to commanding troop movements. If you want to start a supply line, all you have to do is click on the supplier and the recipient. Troops are moved by clicking on heroes (who serve as your generals) and sending them on their way.

While moving troops, you can also set up formations that play a part in your attack strategy. Combat is just an icon click away.

Overall, Nemesis of the Roman Empire is a nice follow-up to the Celtic Kings line and should provide a fun RTS for fans of the genre. Though some of it's unique elements, like the supply lines, can slow down the pacing and it doesn’t look or sound like one of the best games on the market, the game is still enjoyable and worth picking up if you enjoy strategy games – provided you don’t want historically accurate.


-Starscream, GameVortex Communications
AKA Ricky Tucker

Minimum System Requirements:



Windows 98/Me/2000/XP; Pentium II 600 MHz; 196 MB RAM
 

Test System:



Windows XP; Pentium 4 1.7 GHz; Radeon 9100 128 MB; 40 Gig HD; 640 MB RAM

Nintendo GameCube Harry Potter and the Prisoner of Azkaban Windows Crusader Kings

 
Game Vortex :: PSIllustrated