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NBA Inside Drive 2002

Score: 85%
ESRB: Everyone
Publisher: Microsoft
Developer: High Voltage Software
Media: DVD/1
Players: 1 - 4
Genre: Sports

Graphics & Sound:

Yet another player enters the realm of basketball video games as Microsoft releases NBA Inside Drive 2002. And with this release, we once again hope to see what kind of horsepower is under the hood of the mammoth black and green console. That is why it's unfortunate to see the result after you pop the game in. Even with the great graphics that Inside Drive offers, the developers seemed to use a blurring technique (ala N64-ish) to 'improve' them. With this left out, I think that player models would have looked even better.

The sound department helps you get into the game with tracks from Sir Mix-A-Lot, L.A. Symphony, Stan LePard, Time Stasica, and Fred Love all in Dolby Digital Surround Sound. On the court, the commentators bring the action into your living room with the play-by-play. But as with most sports video games on the market, the color commentary is lacking that certain level present in the real deal. Thankfully, court sounds and the P.A. Announcer make up for some of this and help to keep you in the game.


Gameplay:

NBA Inside Drive 2002 offers the same basic options that all basketball games offer, with Exhibition, Season, and Playoff Modes. Included in the mix is also a Fantasy Draft where you become the GM and have to build a team from scratch. Missing from the lineup, however, is any sort of Franchise mode, so it's all or nothing, season by season. In this market, a game without a Franchise mode is like a bird without wings, cuz it'll never get off the ground. This is going to be a must-have for next year's game.

The actual in-game playability of Inside Drive will have you running and gunning with the best of them. The game offers a great balance between a basketball sim and arcade-style gameplay. With this style, Microsoft meets the needs of a greater balance of gamers. But with this style also comes a small discrepancy. Here's the deal. Playing on-the-ball defense is made very difficult because you can easily get burned every play. The solution is to pick up your jock and use your left trigger to get into a defensive stance between your man and the basket. You'll have to be quick though, because once your man is driving the hoop, your computer controlled men won't provide the help side defense you need to guard your back.

Along the same lines, however, your offensive controls are top-notch. You have the ability to perform post moves by backing down your defender, then hit moves like the hook shoot, fade away jumper, or spin toward the basket for a layup or slam-dunk. If that weren't enough, you'll also be able to test the D with various deke moves like the jab-step. And I don't think there's another game on the market that offers the very important box out, either. Without it, your chance of grabbing the rebound is slim to none.

Another impressive feature is the style of the shot meter for free throws. Instead of allowing the ball on the meter to go back and forth, giving you an easier time at hitting your mark, Inside Drive's meter goes across once, where you have to nail the shot's power. Then, as the ball moves back across the meter, you have to stop it on the accuracy mark. Miss either and there's no second chance. This is the first time in any game that shooting 'throws with bad shooter's (like Shaq) is extremely tough, and more realistic in that regard.

On-the-fly play calling and touch passing (including a lob pass) round out the great variety of controls offered in NBA Inside Drive 2002. Because of this great level of control, it's a disappointment that at times, there is actually a very noticeable drop in framerate as if the Xbox was being bogged down. Fortunately, most of these slowdowns happen during dead ball situations when players are subbing in and out.


Difficulty:

Of all the basketball games on the market that I've played, NBA Inside Drive 2002 actually offers probably the best variety of difficulty. Even when you play with teams like the Lakers, who should dominate in most aspects of the game, you still can easily be defeated. The real game is all about tempo, and Inside Drive is no different. There are three levels of difficulty available in the game, giving everyone a shot at the World Championship.

Game Mechanics:

Inside Drive offers a lot of control features that have gone overlooked by other developers for years, since the first basketball game was ever made. It is because of this I felt like I could get into the game and enjoy it more than some others. I think that with a little tweaking on next year's model, I wouldn't count Microsoft out of the race in the battle of creating a great basketball game. But without a Franchise mode available in this year's game, you may want to first rent NBA Inside Drive 2002 to see if it's the game for you.

-Woody, GameVortex Communications
AKA Shane Wodele

Microsoft Xbox Max Payne Microsoft Xbox NBA Live 2002

 
Game Vortex :: PSIllustrated