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Spyro 2: Season of Flame

Score: 75%
ESRB: Everyone
Publisher: Universal Interactive
Developer: Digital Eclipse
Media: Cart/1
Players: 1
Genre: Platformer

Graphics & Sound:

Every GBA platformer should utilize vibrant colors, bright characters and nice visual effects as effectively as Digital Eclipse has with Spyro 2: Season of Flame. Spyro's mystical dragon realms practically come alive on the small screen, and painlessly at that (this is probably the GBA title I've had to squint at least in order to play). Every level, while not excruciatingly detailed to the last pixel, looks great for what is essentially a kids' game. Spyro fans shouldn't be disappointed here, especially if they played his first GBA excursion in the less impressive Spyro: Season of Ice.

Of course, it's usually bad to say this about platformers, but Spyro 2's absolute greatest feature lies in the audio department. Each and every sound effect in this game comes through crisp, clear and original, almost as if the player's experiencing an interactive cartoon. Spyro's feet gallop along loudly as he runs, and that lovable space monkey, Agent 9, hoots adventurously whenever he speaks. And what a soundtrack! Sure, it's nothing truly memorable, but Spyro 2's tunes sound fantastic and fit each level's theme impeccably. Actually, everyone should spend some time playing away from a noisy environment to appreciate the ear candy available. So many more developers should take note!


Gameplay:

Following the tradition of a series steeped in simplicity, this installment of Spyro's legacy never lets itself get past the old collect-gems-and-bugs-until-the-next-level model, yet somehow, it still works. This time, Spyro travels the Realms in search of 100 elusive fireflies, scattered by Ripto in an attempt to rid all dragons of their magical flame breath. Along the way he'll recruit help from Sheila the Kangaroo, Sparx the Dragonfly, and Agent 9 the Space Monkey to complete his quest, stopping occasionally to fight a boss or two before repeating the same objectives in the previous levels. Sounds boring, doesn't it?

Well, that's how it stays throughout most of the game. It is kind of fun trying to collect every firefly and treasure in each new area Spyro uncovers, but after just three hours of same-old gameplay, older players may tire easily of Spyro's antics and move onto something like Yoshi's Island. Fortunately, some of the monotony breaks whenever Sheila or Agent 9 come into play, since their levels are distinctly different from Spyro's angled top-down view.

Sheila's stages look almost the same, but the kangaroo herself can only move by jumping in four diagonal directions, playing more like a puzzle game than Spyro's usual fare. In a welcome change of pace, Agent 9 brings us into a full side scrolling action mini-game against the crafty Rhynocs. It's only after collecting every gem and firefly in the game that players gain access to 'Sparx Panic', the dragonfly's exclusive mini-game -- but it takes an iron will to play all the way through Spyro 2 without getting bored, much less discovering every secret in the game.


Difficulty:

None of the enemies are so daunting that Spyro runs out of health constantly, especially with life-replenishing critters running around every corner. Sometimes the hardest part is just getting Spyro to stay on dry land when he's charging! See, the controls don't stay too steady when Spyro's between a dash and his normal pace, and when walkways become narrow and you really need to charge something, it can be a hassle to keep the little dragon alive. Otherwise, boss encounters are your only concern, and an infinite amount of continues really doesn't make things too hard on anyone. At least the kids shouldn't have a problem beating it...

Game Mechanics:

Aside from wobbly dash controls, Spyro moves like butter across land and skies. 'A' jumps, 'B' breathes fire/flame/lightning, and 'R' charges. That's it. Anyone who's played a platform game before can handle Spyro 2, and that's a good thing. Not much can be said for computer AI or anything like that, since most of Spyro's enemies are mindless goons or wandering ghosts, so I'll just say the controls do what they're supposed to and leave it at that.

Although too simple for its own good at times, Spyro 2: Season of Flame still personifies the ideal kids' game that proves entertaining even for seasoned gamers. Stale as the gameplay may become from time to time, it's definitely a great pick-up-and-play distraction if you're interested in collecting everything there is to find across the several dragon realms. Rent it for a good time; if you're about to make a purchase, though, consider Yoshi's Island for some nostalgic Mario goodness instead.


-Ben Monkey, GameVortex Communications
AKA Ben Lewis

Nintendo GameBoy Advance Mortal Kombat Advance Nintendo GameBoy Advance Street Fighter Alpha 3

 
Game Vortex :: PSIllustrated