
Now to the scope. Why is
MAG the first MMOFPS? Whereas traditional battles in this genre normally pit teams of 6 to 8 players against one another,
MAG boasts a few more players per team... up to 128 per team. Yes, imagine 256 players on a single map trying to complete certain objectives within a given timeframe. For simple Team Deathmatch, it would be chaos, but that is expected. For other game variations, coordinating that many players seems a daunting task to say the least. Enter the Team Leaders. If you will, allow me to backtrack just a moment.
MAG is being developed by Zipper Interactive, commonly known for their outstanding
SOCOM: Navy Seals series. They have also done contract work for the United States military creating simulations and training programs. Suffice it to say that they are somewhat familiar with command structure. This experience is readily apparent in
MAG. Players are broken into teams of 8 players. This small unit is a squad, and all members of a squad can talk to one another. Each squad has a squad leader. There are four squads assigned to a platoon. Each platoon has a platoon leader. In the larger maps, there are two platoons to a company. You may have figured out by now that a company will have an Officer in Charge (OIC). While individual members of squads can only talk to one another, squad leaders can also communicate with other squad leaders. Platoon leaders can communicate with all of their squad leaders, as well as with other platoon leaders and the OIC can communicate with anyone in a command role. Using simple directions on the D-pad, unit leaders can issue directives to their group members, can designate targets and can call in support (in the form of airstrikes, artillery, etc). This simple but effective method of coordinating troops is absolutely essential to completing the map objectives. Leaders of various ranks also provide some benefits (such as better accuracy, less noise, and more stamina) to those soldiers around them, so having a good leader and listening to the directives quickly become paramount to the enjoyment of the game. This is not a game for the lone wolf.