You want control? You've got it! You get excellent performance from this gamepad, as well as the ability to 'lock' your axes... letting you restrict an analog stick to up-down
or left-right motion. This can come in handy when you are playing a 3D game and need to have extremely precise control at some crucial spot. While the D-pad is not as comfortable as the Sony dual-shock controller, it works well enough. The buttons on the
PX5000 gamepad are about the same size as on the original gamepad, but they have much more throw, giving a much more definite tactile feedback. One downside to the
PX5000 is the location of the 'face' buttons, such as 'SELECT', 'START', 'ANALOG' and 'SETUP', a button used in programming the pad. Due to the location of the LCD display in the center of the face of the gamepad, these buttons are pushed to either side, and are small and close together. This makes activating them more difficult than on the original Sony Dual Shock gamepad, but with some practice it's possible to use these buttons without mishap.
In addition to the usual four shoulder buttons, the PX5000 has a 'MACRO' button on the left side and a 'TURBO' button on the right side, beneath the standard L2 and R2 buttons. This unique placement of the buttons seems to work much better than the traditional 'face mounted' extra buttons. It is much easier to activate these special features on-the-fly without removing one of your hands from the controller and attempting to slap the appropriate (usually tiny) button on the face of the controller.
The Axis Lock mechanisms on the PX5000 are much simpler to use than those found in earlier Saitek gamepad models. The current model requires that you merely grab the 'Axis Lock' rings, which surround the analog sticks, and turn them so that the axis you want free motion in is indicated by the ring. Attempting to do this in-game (without pausing) can result in accidental bumping of the analog stick if you're not careful, but the act of adjusting the lock itself is relatively easy, being a one step process.